Steve is a human-centred front-end developer. He works as a Digital Accessibility Specialist at the Ministry of Social Development. He helps product, design, and development colleagues make things more accessible for more people. He's also a keen Switch and PS5 gamer, especially big, open-world games.
Video game difficulty is a bit like web accessibility. Elden Ring lets players customise difficulty using choice, freedom, and flexibility. We'll borrow some of its tricks to help us make our sites and apps more easy to use for everyone, including disabled people.
Hullo, adventurer! All of us who work with UI can probably do with levelling up a little in Accessibility. We'll apply Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma to the front-end and check out what skills support each stat.
Please note: no existing knowledge of dungeons, dragons, or the combination of the two, is required for this talk.