Jevon Wright (she/her) is a software engineer, community volunteer, musician, and an avid game designer based in Te Whanganui-a-Tara, Aotearoa. She has been making computer video games in her spare time since she was 12, and received her PhD in Computer Science in 2011. Jevon has worked professionally with the software development industry for over two decades as an engineer, team leader, and most recently as a Solutions Architect for Xero.
Jevon has learned a lot in her first year as an indie game developer for an upcoming base-building/survival game, Adaptory. In this short talk she will rapidly cover some of the basics of getting started with indie game development, moving from market validation and pre-production through to release, building a community, working with contractors, and watching your game idea come to life.
Startups are portrayed as glamorous, but they are hard work. I left paid work in 2017 to focus full-time on my own cryptocurrency startup, but sadly it hasn't worked out (yet). If you are interested in joining, starting, or investing in a startup, I'll be presenting some ideas and techniques on how to maximise your chances of success.